﻿using System.Collections.Generic;

namespace UniFramework.Skill
{
	public partial class Skill
	{
		private void OnLogicFrameUpdateBuff()
		{
			List<SkillBuffConfigNode> dataList = skillConfig.skillBuffList;
			if (dataList == null || dataList.Count == 0) return;
			foreach (var data in dataList)
			{
				if (data.triggerFrame == _curLogicFrame)
				{
					//TODO buff系统去触发当前buff
				}
			}
		}
	}
}